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SHADING

Sarcophagus v. 06

Sarcophagus v. 06

Sarcophagus v. 05

Sarcophagus v. 05

Sarcophagus v. 04

Sarcophagus v. 04

Sarcophagus v. 03

Sarcophagus v. 03

Sarcophagus v. 02

Sarcophagus v. 02

Sarcophagus v. 01

Sarcophagus v. 01

Mummy Texture Test

Mummy Texture Test

A quick test to determine the best way to model/texture the mummy.

Sword v. 02

Sword v. 02

Sword v. 01

Sword v. 01

Coin Shading - Top

Coin Shading - Top

Since the coins are not likely to be viewed this closely, I'm using only a bump map, not displacement. The specular still looks a bit plastic, but I think I can work more with the highlight to flesh it out.

Coin Shading - Bottom

Coin Shading - Bottom

I found many images of ancient Greek coins, both front and back, and applied them to my models, creating six unique faces of the coins.

Primary Shading (Mummy, Sarcophagus)

Secondary Shading (Torch, Sconce, Hallway, Lantern, Coins, Debris)

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