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NEMESIS
A Senior Project
by Madeline Pittman
SHADING
![]() Sarcophagus v. 06 | ![]() Sarcophagus v. 05 |
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![]() Sarcophagus v. 04 | ![]() Sarcophagus v. 03 |
![]() Sarcophagus v. 02 | ![]() Sarcophagus v. 01 |
![]() Mummy Texture TestA quick test to determine the best way to model/texture the mummy. |
![]() Sword v. 02 | ![]() Sword v. 01 |
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![]() Coin Shading - TopSince the coins are not likely to be viewed this closely, I'm using only a bump map, not displacement. The specular still looks a bit plastic, but I think I can work more with the highlight to flesh it out. | ![]() Coin Shading - BottomI found many images of ancient Greek coins, both front and back, and applied them to my models, creating six unique faces of the coins. |
Primary Shading (Mummy, Sarcophagus)
Secondary Shading (Torch, Sconce, Hallway, Lantern, Coins, Debris)
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